Patch 1.0.1 - Difficulty modes
Hi,
First of all I'd like to give a big shout-out to everyone who have supported One Tank in May, published articles about it, and experienced it as a whole. I have been overwhelmed with interest and love circling the game and it's quite amazing.
I had the privilege of hosting a live playtesting session yesterday. It was very productive and raised some issues I overlooked, which I tried to fix in this patch. I focused on rebalancing the core gameplay loop, adding clear difficulty modes for all audiences, and increasing the game's readability.
Patch Notes
- Added Difficulty Modes
-- Upon starting the game, players are given the choice between three difficulty modes:
--- Story mode: intended for players who wish to experience the story first and foremost. The tank fires significantly slower, and almost never aims straight at the player.
--- Balanced mode: the recommended difficulty mode for all audiences. The tank fires at a challenging rate, and has a good chance at aiming at the player.
--- Hardcore mode: intended for a second playthrough, or for seasoned FPS players who look for a challenge. The tank fires at an alarming rate, and will hunt the player relentlessly.
-- "Hardcore Mode" option removed from options menu
- Launched Mac version
- Doubled length of tank aim assist line
- Tank hitbox slightly expanded
- Player is able to skip prologue scene if they completed the game at least once
- Fixed Hebrew typo in ending monologue
- Improved clarity in main menu
Files
Get One Tank in May
One Tank in May
An FPS based on a true myth.
Status | Released |
Author | DancingEngie |
Genre | Shooter, Adventure, Survival |
Tags | Atmospheric, Dark, First-Person, FPS, Horror, Short, Singleplayer, Story Rich |
Languages | English, Hebrew (modern) |
Accessibility | Subtitles, Configurable controls |
More posts
- How Do You Design a Game Based on a True Story?Mar 13, 2022
- One Tank in May - Now Available!May 19, 2019
- Credits & AttributionsMay 19, 2019
- Release date - May 19!May 03, 2019