This game was a lot more than I expected! The different perspectives really did well to contrast each other. I loved it!
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do u have other games I'm about to play this one and so far so good hope it runs on my patato laptop
Hi! This game is a really cool game! I like the concept of the game and would be awesome if more features are added and I made a video on youtube in INDONESIAN! Check it out! TERIMA KASIH!
I don't have as much to say about this game as I did about ADHD. What I can say is that it was a really powerful experience. I hope you make more games in this genre in the future.
Thanks, glad you liked it!
8mm was a weird experiment in creating a Visual Novel/FPS hybrid and I think it works fairly well, even though it is a very scripted experience. It was also the first time I wrote a script, from top to bottom, and taking on a dramatic story was a trial by fire.
While I'm not confident in my writing skills at all (hell, I included an Israeli soldier in there as a giant Waltz with Bashir nod), I still do like the gameplay concept, since some of it carried over to UADHD, and I really want to make another VNFPS, albeit more polished.
I started playing it as an arcade shooter. Some time later i realised that story is much deeper then first thought and i want more.
Thanks! If you liked the gameplay mechanics I'd recommend playing ULTRA ADHD.
As for 8mm, a sequel isnt planned, but seeing how well this VNFPS experiment turned out to be I may be creating a game with a similar style/premise.
This game was just amazing, I have no words! :D
Just one issue was a slight bit of lag but it didn't stop me from playing XD
Very unique experience, I loved how I was going in with a "aw yeah, fancy shooter!" impression and then the first in-game impression was "oh what yet another ren'py game?!" and then "oh wait what - it's ren'py but 3d?" and then slowly I figured it out.
I am extremely impressed by the part where fast sequence progression is happening. It's likely many would have let the player play the parts which you skipped, even make the player carry 'it' all the way and dig the entire hole. Making it a slideshow makes so much more sense.
Thank you for your nice comment, and thanks for LPing the game!
Yeah, the game is an FPS/Visual Novel hybrid I feel, and I think it came out pretty naturally. It's the sort of thing you come up with when you have 14 days to tell a story and you have no voice actors (or time to find some).
The backstory sequence was originally intended to be much more interactive, but after the two shootouts I opted to remove the interactive elements due to time constraints, and also to sync the flashbacks to the song.